.. _commonCarConfigs: Common Car Configs ===== .. contents:: :local: Car Engine Damage System Settings ------------ .. image:: /images/configs/cars/CarEngineDamageSystemSettings.png **Damage states:** * **Min/max hp** : min/max vehicle health (as % of maximum health) at which engine damage starts to appear. * **Prefab** : VFX prefab. .. _carIgnitionConfig: Car Ignition Config ------------ Config used by :ref:`parking states `. .. image:: /images/configs/cars/CarIgnitionConfig.png | **Has ignition** : on/off ignition state of the car when the NPCs enters the car. | **Idle before start** : idle before starting ignition. | **Ignition duration** : ignition duration. | **Engine started time duration** : time to end of ignition state after which the engine start sound is emitted (if value = 0, engine start sound is not emitted). | **Max pitch** : max pitch of the ignition sound. | **Max volume** : max volume of ignition sound. | **Curve blob steps count** : count of steps in the blob curve. | **Pitch animation curve** : pitch ignition curve. Y - pitch value. X - normalized duration time. | **Volume animation curve** : volume ignition curve. Y - volume value. X - normalized duration time. .. _carStoppingConfig: Car Stopping Engine Config ------------ Config used by :ref:`parking states `. .. image:: /images/configs/cars/CarStoppingEngineConfig.png | **Has stop engine** : | **Stopping duration** : | **Idle after stopping** : | **Target min pitch** : | **Target min volume** : Car Common Sound Config ------------ .. image:: /images/configs/cars/CarCommonSoundConfig.png | **Collision sound** : | **Car explode sound** : | **Bullet hit sound** :