.. _layerInfo: Layer Info ===== * By default, the layers are stored in the `ProjectConstants.cs` script file. * The project uses the following layers: Road Layers ~~~~~~~~~~~~ * **TrafficNode [20]** : :ref:`TrafficNode ` layer is used for `TrafficNode` prefab **[required]**. * **PedestrianNode [21]** : :ref:`PedestrianNode ` layer is used for `PedestrianNode` prefab **[required]**. Object Layers ~~~~~~~~~~~~ * **Ground [18]** : ground surface layer, but you can use any custom ground layer you want if you set it in the `Traffic` cars for ground detection. *[optional]* * **Ragdoll [19]** : :ref:`ragdoll ` collider layer. *[optional]* * **StaticPhysicsShape [22]** : :ref:`Static object ` layer collider layer (e.g. house, fence). *[optional, only used for DOTS scenes]* * **Props [23]** : collider layer of :ref:`props ` (e.g. traffic light, hydrant, mailbox). *[optional]* Misc Layers ~~~~~~~~~~~~ * **CollidableNpc [15]** : player npc layer. *[demo scene built-in player, optional]* * **TraficCar [16]** : :ref:`Traffic car ` layer. *[demo scene only, optional]* * **Npc [17]** : :ref:`Pedestrian ` npc layer. *[demo scene only, optional]*