.. _trafficPreset: Presets ===== * Preset contain prefabs that are converted to entities. * There are several :ref:`Entity type `. * The preset for conversion is selected from the :ref:`Entity type ` in the :ref:`Traffic Settings `. .. warning:: If the :ref:`Vehicle Collection ` does not contain the appropriate :ref:`Prefab ID `, the `Prefab` will be ignored in the preset. How To Create ---------------- Presets can only be created by using the :ref:`Car Prefab Creator ` tool (step №6). Where To Find ---------------- Make sure, that `TrafficCarEntityPoolBakerRef` in the :ref:`main scene ` & :ref:`subscene ` has the correct preset. To sync both scenes, read more about :ref:`config editing ` Main scene ~~~~~~~~~~~~ .. image:: /images/entities/trafficCar/preset/PresetHolderExample.png Sub scene ~~~~~~~~~~~~ .. image:: /images/entities/trafficCar/howTo/Step6.png Examples ---------------- .. image:: /images/entities/trafficCar/preset/PresetHolderExample3.png `Hybrid custom entity player preset example` .. image:: /images/entities/trafficCar/preset/PresetHolderExample2.png `Simple physics entity traffic preset example` .. note:: `Pure entity simple physics` type and `Pure entity no physics` type has the same preset.