Glossary

Common Terms

Factions are an enum type to solve the issue of friendly fire in damage systems

Factions:
  • All :

  • Player :

  • Police :

  • City :

  • Mafia :

Pure entity : entities work entirely in the DOTS space.
Hybrid entity : entities that combine DOTS entities and default GameObjects (game objects are tied by position to an entity).

Traffic

Car type is used to convert prefabs of cars of the same model but different types (e.g. from a traffic car to a player's car when getting into it)

Car type:
  • None

  • Player

  • Police

  • City

  • Mafia