Common Configs ===== .. _commonConfigs: .. contents:: :local: Common Configs ------------------- .. _generalSettingsConfig: General Settings Config ~~~~~~~~~~~~ Config to quickly on/off optional features. Where To Find ~~~~~~~~~~~~ .. image:: /images/configs/common/GeneralSettingsOnScene.png Config Example ~~~~~~~~~~~~ .. image:: /images/configs/common/GeneralSettingsConfig.png :scale: 70% Traffic Car Settings ^^^^^^^^^^^^^^^^^^^^^^ | **Has traffic** : on/off traffic vehicle in the city. **Traffic baking type:** * **Editor subscene** : all traffic entities are converted at editor subscene time. * **Runtime** : all traffic entities are converted at runtime. | **Change lane support** : on/off feature to change lanes for traffic. | **Antistuck support** : on/off :ref:`antistuck ` feature for traffic vehicles. | **Avoidance support** : on/off :ref:`avoidance ` of the vehicles. | **Car hit collision reaction** : on/off traffic collision reaction to other traffic cars. | **Wheel system support** : on/off simple wheel system for traffic vehicles. Other Settings ^^^^^^^^^^^^^^^^^^^^^^ **World simulation type:** * **DOTS** : simulation of traffic entirely in `DOTS` space. * **Hybrid mono** : physics simulation run on `Monobehaviour` scripts, but input taken from `DOTS` entities simulation. **Physics simulation type:** * **No physics** : dots physics off. * **Unity physics** : `Unity` dots physics on. * **Havok physics** : `Havok` dots physics on (havok physical package is required). | **Cull physics** : on/off culling of the physics of dynamic objects that are far from the player. | **Cull static physics** :on/off culling of the physics of static objects that are far from the player. | **Force legacy physics** : force enable `built-in physics `_ . | **Health system support** : on/off health systems for all entities (vehicles, etc...). .. _propsDamageOption: | **Props damage system support** : on/off damage systems for :ref:`props `. Sound Configs ------------------- .. _soundConfig: Common Sound Config ~~~~~~~~~~~~ .. image:: /images/configs/common/CommonSoundConfig.png | **Has sounds** : on/off `DOTS` sound systems. | **Random horns sound** : on/off horn :ref:`sound ` system for traffic.