Traffic Node Debug

Traffic Node Data Viewer

Tool for finding traffic nodes with filtering of selected parameters that differ from prefab.

How To Open

In the Unity toolbar:

Spirit604/CityEditor/Window/TrafficNode Data Viewer

_images/TrafficNodeDataViewerOpenExample.png

How To Filter

  1. Enable Filter node data option.

  2. If you need to filter by a selected parameter enable Custom param filter and add desired parameters.

Settings

_images/TrafficNodeDataViewer.png
Traffic node prefab : traffic node source prefab for comparison.
Traffic node data viewer : internal filter settings.
Filter node data : on/off filtering
Full labels : show full setting labels.
Show only on cursor : show node traffic data only when the cursor is hovering.
Custom param filter : node filtering by selected parameters.
Show select buttons : on/off select buttons in the scene.
Selected node : settings for the selected traffic node (here you can quickly tweak the settings).
_images/TrafficNodeDataViewerExample1.png

Filtering disabled.

_images/TrafficNodeDataViewerExample2.png

All parameters filtering enabled example.

_images/TrafficNodeDataViewer2.png _images/TrafficNodeDataViewerFilterExample.png

Filtering by “capacity” example.

Traffic Node Debug

For debugging traffic node entities in runtime.

_images/TrafficNodeDebugger.png

Index Debug

Shows the node index. For example: 450 (E: 3308) - [local index for spawning a vehicle] [entity index].

_images/TrafficNodeDebuggerIndex.png

Available Debug

Shows the availability of a node for spawning.

_images/TrafficNodeDebuggerAvailableExample.png

Light State Debug

Shows light state node traffic.

_images/TrafficNodeDebuggerLightExample.png

Capacity Debug

Shows the capacity of the node and the linked vehicle.

_images/TrafficNodeDebuggerCapacityExample.png