Path Debug
Path Debugger
How To Open
In the scene, select:
CityDebugger/PathDebugger
Settings
- Draw entity traffic pathenables/disables runtime entity path visualization.
Draw entity traffic node connection : toggles runtime TrafficNode connection lines.
Draw pedestrian connection path : enables/disables PedestrianNode connection lines in the editor.
Path Data Viewer
Tool for inspecting and validating path parameters across the city.
How To Open
From the Unity toolbar:
Spirit604/CityEditor/Window/Path Data Viewer
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How To Use
Select the desired Path view type.
In the Colors info list, click - to hide paths matching that parameter.
Click + to show hidden paths again.
Click x to reset the saved color for a parameter.
Settings
- Path view type: parameter displayed in the Scene view:
Speed limit : speed limits of paths.
Priority : priority values of paths.
Path type : road types of paths.
Traffic path group : traffic group masks of paths.
Traffic path node group : traffic group of individual waypoints.
Node direction : forward or reverse direction of waypoints.
Arrow light : paths assigned custom light arrows.
Rail : paths configured for rail movement.
Examples
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Path type example.
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Priority path example.
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Speed limit path example.
Path Index Debugger
How To Open
In the scene, select:
CityDebugger/PathDebugger
Settings
- Path debug mode :
Default : displays current path index only.
Parallel : displays parallel path indices.
Neighbor paths : displays neighbor path indices originating from the same node.
Next connected paths : displays next connected route indices.
Intersected paths : displays intersecting path indices.
Car count : displays number of cars currently traversing the path.
- Index format:
543 (544, 545, 546)— active path index followed by related indices depending on the mode.