Common Car Configs
Car Engine Damage System Settings
- Damage states:
Min/max hp : min/max vehicle health (as % of maximum health) at which engine damage starts to appear.
Prefab : VFX prefab.
Car Ignition Config
Config used by parking states.
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Hub/Configs/CarConfigs/IgnitionConfig
Has ignition : on/off ignition state of the car when the NPCs enters the car.
Idle before start : idle before starting ignition.
Ignition duration : ignition duration.
Engine started time duration : time to end of ignition state after which the engine start sound is emitted (if value = 0, engine start sound is not emitted).
Max pitch : max pitch of the ignition sound.
Max volume : max volume of ignition sound.
Curve blob steps count : count of steps in the blob curve.
Pitch animation curve : pitch ignition curve. Y - pitch value. X - normalized duration time.
Volume animation curve : volume ignition curve. Y - volume value. X - normalized duration time.
Car Stopping Engine Config
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Hub/Configs/CarConfigs/StoppingEngineConfig
Has stop engine :
Stopping duration :
Idle after stopping :
Target min pitch :
Target min volume :
Car Common Sound Config
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Hub/Configs/CarConfigs/CommonSoundConfig
Collision sound : sound data for car collisions.
Car explode sound : sound data for car explosions.
Bullet hit sound : sound data for bullet impacts.
Npc hit sound : sound data when a vehicle hits an NPC.
- Sound culling type:
By Layer : the sound will be enabled for the vehicle when it’s within the player’s camera’s field of view.
By Distance : the sound will be enabled when the vehicle is within the player’s camera’s field of view and the specified radius.
Enable distance : radius distance within which the sound is enabled (active only if By Distance culling type is selected).