Traffic Node Debug
Traffic Node Data Viewer
Tool for finding traffic nodes with filtering of selected parameters that differ from prefab.
How To Open
In the Unity toolbar:
Spirit604/CityEditor/Window/TrafficNode Data Viewer
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How To Filter
Enable Filter node data option.
If you need to filter by a selected parameter enable Custom param filter and add desired parameters.
Settings
Traffic node prefab : traffic node source prefab for comparison.
Traffic node data viewer : internal filter settings.
Filter node data : on/off filtering
Full labels : show full setting labels.
Show only on cursor : show node traffic data only when the cursor is hovering.
Custom param filter : node filtering by selected parameters.
Show select buttons : on/off select buttons in the scene.
Selected node : settings for the selected traffic node (here you can quickly tweak the settings).
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Filtering disabled.
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All parameters filtering enabled example.
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Filtering by “capacity” example.
Traffic Node Debug
For debugging traffic node entities in runtime.
Index Debug
Shows the node index. For example: 450 (E: 3308) - [local index for spawning a vehicle] [entity index].
Available Debug
Shows the availability of a node for spawning.
Light State Debug
Shows light state node traffic.
Capacity Debug
Shows the capacity of the node and the linked vehicle.