Demo Configs
Configs
General Settings Config
Config to quickly on/off optional features.
Where To Find
Config Example
Player Settings
- Player agent type:
Player : player will be spawned.
Free fly camera : flying camera will be spawned.
- Player controller type:
Built In : the player spawned by the built-in solution & has an example built-in controller.
Built In Custom : the player spawned by the built-in solution, but the player NPC has a custom character controller & taken from PlayerCustomHybridMonoNpcFactory.
Custom : the player is spawned & handled entirely by the user’s custom solution.
- Vehicle interaction type:
Built In : the player interacting with cars by the built-in solution.
Custom : the player interacting with the cars by the custom user solution.
- Bullet collision type: method of calculating collisions for a bullet.
Calculate collision : manual calculating.
Raycast : by raycast.
- Shoot direction source:
Joystick : target of the firing in the direction of the joystick.
Crosshair : target of the shooting in the direction of the crosshair position.
Player Target Settings
Common Car Settings
Traffic Car Settings
- Traffic baking type:
Editor subscene : all traffic entities are converted at editor subscene time.
Runtime : all traffic entities are converted at runtime.
Pedestrian Settings
- Pedestrian baking type:
Editor subscene : all pedestrian entities are converted at editor subscene time.
Runtime : all pedestrian entities are converted at runtime.
Other Settings
- World simulation type:
DOTS : simulation of traffic & pedestrians entirely in DOTS space.
Hybrid mono : physics simulation run on Monobehaviour scripts, but input taken from DOTS entities simulation.
- Physics simulation type:
No physics : dots physics off.
Unity physics : Unity dots physics on.
Havok physics : Havok dots physics on (havok physical package is required).
Npc Ground Config
Note
Currently only used for player NPCs.
